If you're one of these lucky libraries, bless you, and be sure to take advantage of the super-deal the library is giving you! Those games are at least $50! Give your librarians a hug! (I'm thinking for professionalism's sake, I shouldn't write anything when I'm wired at 1am)
All over-the-top hyper-happiness aside, there was an interesting, optimistic thought buried at the bottom of one of the article from Gaming Today:
One might think of this as another example of video games being shoved in the direction of art.Maybe a tiny shuffle in that direction. In the original article Gaming Today was evaluating, one librarian noted that "offering "popular" or "recreational" materials is a part of most libraries' mission statement," and the first library used as an example in the article's opening paragraphs started their collection with "a new 50-title collection comprising games based on sports and animated movies." Not exactly the most thought-provoking material, but some libraries are recognizing literary value in more text-heavy genres like RPGs.
The question remains--will games gain any more respect as they shuffle onto library shelves? Very doubtful. But it's a darn good deal. Check it out.According to Gallaway [a former youth services adviser for the MetroWest library system], video game players have to think critically, finding information and then evaluating, organizing and using it. Many games follow a traditional story arc of characters encountering conflict and finding resolutions, and some even require a novel skill: on-screen reading.
"They aren't recognizing that video games themselves are literary," she said of critics. "I think in general we need to stop being format snobs."
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