Thursday, December 27, 2007

Xbox 360 Scratched Discs

If you have an Xbox 360, you might want to listen to this because your $60 games might be at risk. I was in a local Gamestop yesterday and overheard the following:

One lady came into the store, very flustered that the new Guitar Hero 3 game she bought for her kids' Christmas present was scratched.

The store clerk politely explained the following:
  • The Xbox 360 is very sensitive to any outside vibrations. If it's on the floor, the system can be shaken by something as simple as someone quietly walking by it or sitting down on the couch to hard.
  • These vibrations can cause the Xbox 360 to scratch the disc and cause it to play incorrectly.
  • To avoid such disturbances to your system and games, keep the Xbox 360 on an isolated table or stand.
The Gamestop clerk also replaced this lady's copy of Guitar Hero 3, so if you have had these issues, they may do the same for you.

This has apparently been a problem since 2005, and in July 2007, a lawsuit was filed against Microsoft for selling defective systems that lead to scratching the discs.

Oy, another Xbox 360 warning to tack on after the Red Ring of Death.

Wednesday, December 26, 2007

The Post-Christmas Post

Weeks ago at the beginning of December, I handed my mom my official Christmas wish list. At the top of it--a Playstation Portable 2000 Core Set, valued at $169, with Final Fantasy Tactics: War of the Lions.

She laughed and scoffed, "I'm not getting you that."

I frowned. This wasn't the "I'm bluffing so I can really surprise you on Christmas" act; this was the full-blown "I hate your videogames, I'm really not getting you this, tough luck" cold shoulder.

It's not easy being a female gamer at Christmas time. Even when you ask your family for Super Mario Galaxy, they just shake their heads and buy you some boots. Don't get me wrong--boots and clothing are excellent gifts for me, but having the occasional $50, AAA title thrown into the mix would be awesome. However I will give my family bonus points this year. My mom and grandma made a well-intentioned attempt to buy the Final Fantasy Tactics game I asked for. But, one minor thing, they didn't include the PSP to play it on. D'oh.

Christmas is an important time to gamers everywhere. Holiday releases, the games of the year being named, and a time to get a whole new set of great games as gifts. Gaming is not a cheap habit, so at holiday times gamers appreciate a little help in expanding their libraries. Yes, even the girl gamers. You don't have to buy them the latest, most expensive system, but a game (preferably one for a system they have) is always appreciated.

I felt especially overlooked as a gamer today when I went shopping at Gamestop with my boyfriend. I was waiting in line while he was off playing a demo. I waited for a solid minute and when I stepped up to the cash register he came over to join me. The cashier then turned to him and asked, "Can I help you?"

The next seconds where wrapped in an awkward silence where the cashier recognized his mistake and that I, a girl, was buying something. He quickly repeated he was sorry about three times and the situation was dismissed with a few "no big deal/it's fine" from me.

The cashier's mistake didn't make me mad. I don't want to bitch about how discriminated against I feel as a female gamer because that's not the case at all. Gals are becoming more recognized as gamers, but there still are the few who forget (or in the case of the family, refuse to accept) there are geeky girls out there. I'm just a little upset that any credential I have as a gamer is often discredited simply because I have my lovely lady lumps.

So just remember to give any of the girl gamers in your life lots of love. (And a little respect of gaming knowledge and prowess wouldn't hurt either)

P.S. Special thanks to my boyfriend for the PSP Core Set. I love it and can't wait to play Final Fantasy Tactics :D

Saturday, December 15, 2007

Wii Rainchecks

Still looking for that elusive Wii for Christmas?

Nintendo of America president Reggie Fils-Aime dropped two Wii-hunting tips in a special conference call yesterday:
  • Nintendo and Gamestop will partner in a Wii raincheck program that promises Wiis to people who purchase the raincheck certificates on December 21 and 22 at a Gamestop store. The raincheck costs $249, the Wii's MSRP, and guarantees a Wii by January 29. However, this is only while supplies last. "Tens of thousands" of these rainchecks will be available, but in the ever-rabid world of holiday shopping, it's safer to get there sooner than later.
  • A large quantity of Wiis will be released at "at least" six national retailers, including WalMart, Toys 'R Us, K Mart, Sears, Target and Circuit City. Remember, rainchecks are only available at Gamestop.
Sure getting a piece of paper promising a Wii isn't as fun as unwrapping the real deal, but just maybe it can still garner this kind of reaction:


_____________
Oh, and if you're a member of a wholesale club like Costco or BJ's, these places get Wiis too. Call in ahead of time and find out when the shipment is due to come in. Make sure you're on time because the last shipment of Wiis that came into my local Costco was gone in less than three minutes!

Thursday, December 13, 2007

Competitive Enterprise Institute study on ESRB and media regulation

ORIGINALLY POSTED ON DECEMBER 12, 2007 at 11:49 p.m. EST. Moved back for holiday guides.
Scroll down for the December 13 edit.

Reading Assignment for All!


Lately there's been a little buzz about a study from the Competitive Enterprise Institute. And while I haven't finished reading it, I encourage you to pick it up and at least skim it's 30-some pages. Within the first few pages, the study starts off with a great message:
No ratings system can replace good parenting.
p. 3, last paragraph
The study isn't all about videogames--it covers movies, comic books, radio, music and television. Each medium has its own section that recaps the history of that medium's controversy, rating system(s), politics and legislation. I've been meaning to look into the history of media rating systems outside of videogames, and find this as a really interesting read.

EDIT TIME :D
Posted December 13, 2007 @ 8:32 p.m. EST

Videogame portion of the study
-Stop! Grammar time!-
By the way, CEI, since you have this site bookmarked and I would like to take a few seconds to be a grammar nazi (kinda surprised you guys found this blog, actually). The fourth word on page 21 should be "which" instead of "wich". Tsk, tsk on your editing.
//end grammar nazi


As with the other sections of this study, the videogame section begins with the history of the medium's controversy. Death Race (Exidy, 1973) and Custer's Revenge (Atari, 1983) are listed as the main offenders before political action against games was taken in 1992 when Mortal Kombat was released for Sega game systems and Nintendo's NES and GameBoy. MK was a big deal because of fatality and dismemberment finishing moves and added blood, which Capcom's Street Fighter II, Sega's competition, did not have (although these aspects were edited out of Nintendo MK games). MK had been in arcades for a couple of months before the game console releases, but it looks like it only became a political issue when it debuted on such systems and, therefore, into living rooms everywhere.

The study touches on the events that led up to political action briefly, but leaves me with one major question: why wasn't there any political action until 1992? That's almost 20 years after Death Race. Was it that a large and powerful title finally hit home consoles, and parents were worried? Sega had sunk a lot of advertising money into the MK venture and it was a hit right away. Was it that politicians had been occupied with the Cold War and the Gulf War and had bigger issues to worry about than addressing media violence? This is a real stretch, but 1992 was an election year, and even now, media violence is a fun topic to utilize to sway some votes your way.

Because the study talks about political involvement in the development of ratings systems, I would have liked to see an answer to this question. I wonder if it can even be answered. (And this is where not knowing U.S. history post 1960s comes and bites me in the butt).

After MK lit a political fire in Washington, Congress was about to pass a bill that would give the videogame industry one year to develop a ratings system of their own. But, the game industry beat them to the punch before the bill even passed, creating the well-known Electronics Software Rating Board (ESRB). The study praises the ESRB system for its flexibility and its ability to react quickly to the ever-changing game industry and US culture.

Criticism of the ESRB's rating process was talked about briefly, touching on the most common complaint about ESRB...
[The ratings process] involves three or more trained game raters watching a DVD prepared by the game publisher which must contain “[a]ll pertinent content (as defined by ESRB), including the most extreme instances, across all relevant categories including but not limited to violence, language, sex, controlled substances and gambling.” Some have criticized this method for an alleged lack of thoroughness, which supposedly allows some content to slip past the raters.
p. 22
...and swiftly discredited this argument.
Given the potential for such costs, why would a game manufacturer
submit to the ESRB rating process? Quite simply, for market access.

.... If the ESRB determines that a manufacturer is acting
dishonestly, it can make a pariah out of the company and its games.
p. 22
I don't know if I quite agree with this. From the example of GTA and Manhunt 2, which surprisingly was not mentioned at all in this study, one can see that being dubbed said pariah = controversy = controversial publicity = free advertising = BIG SALES. This is, of course, in absentia, the game merits at least a Mature rating come sales time.

The CEI study also covered the typical fare of parental controls and Rockstar's Hot Coffee controversy. I'm surprised the mayhem surrounding Manhunt 2 was not mentioned at all. Maybe because that would have nullified the "why would game publishers shoot themselves in the foot?" Simple answer: controversy = sales.

With talk of controversial game ratings inevitably comes the Adults-Only (AO) and Mature (M) ratings. Mature ratings are for ages 17+ and, according to the ESRB ratings guide, "may contain intense violence, blood and gore, sexual content and/or strong language." Adults-Only ratings are for ages 18+, in other words legal adults, and "may include prolonged scenes of intense violence and/or graphic sexual content and nudity." Seeing that most game retailers refuse to carry AO titles, the AO rating has become socially unacceptable.

Yet, the only real difference between the ratings' definitions is the word "prolonged" and one year. One year. Other than being able to legally buy porn and cigarettes, does that one year really make a difference in the content you view? Is 18 magically more able to handle "controversial" content than 17? Why just one year? Something does not seem right with that. Except, I don't know what a socially acceptable solution might be. Merging M and AO into one adult super-rating probably would not work because having that middle ground between Teen and adult seems like a necessary buffer. Maybe bumping back Mature to 16+ might make a teensy bit more sense... I don't know. This topic is easily another article entirely.

What I've been meaning to get to, however, is that I would like to see a study cover this topic of Mature vs. Adults-Only more in-depth. I thought the CEI study might touch on it because of its examination of the ESRB. It's not disappointing that they didn't, but it is something I would like to see in the future.

The conclusion of the study was definitely the most interesting.
In our judgment, the ESRB ratings system—the least government-
influenced of the lot—does the best job of giving parents the information
they need to make decisions for their children. At the other extreme,
the radio regulatory system, which is almost entirely political, provides
parents practically no useful information. Between the poles, we see a
great diversity of opinion. We close, therefore, with four pieces of advice:

First, keep politics out of ratings systems
... Ratings systems that avoid government involvement will do a better job giving people the information they need.

Second, know the medium being rated. Video games are complex... This complexity requires a ratings system that provides lots of information....

Third, if a ratings system collapses, it is not a cause for concern. Changing tastes or attitudes mean that all ratings systems will need to be updated....

Finally, ratings systems will never substitute for other social institutions.
Parents, houses of worship, schools, and communities need to take the lead
in keeping obscene, dangerous, or offensive materials away from children.
Ratings systems cannot be expected to do this. Properly constructed, they
provide useful information to parents, nothing more and nothing less.
p. 24-25
I cannot agree more with the fourth point. That is so important to remember, especially in today's culture where we cannot explain some of the tragic violence around us and look for scapegoats, something that can give us reason why one person snapped and went on a rampage. That "why" is very comforting--it doesn't matter if it's right or not, we just need it. And all media, not just videogames, are constantly evolving, making them fresh for the finger-pointing.

I really agree with keeping government regulation out of media, especially if the medium's industry is willing to take responsibility with some kind of ratings. The day that our videogames have to go under federal government review would be a sad day, indeed. This goes hand-in-hand with the second point mentioned, which is knowing the medium and acknowledging its complexity. Games are too complex to be broken down with paperwork, stamps and laws. You truly need that case-by-case scenario that the ESRB provides, and the possibility of having someone's politically-driven agenda behind that scares me.

After reviewing the CEI's conclusions, it's time to come to my own. Because my knowledge of rating system histories outside of videogames is limited, this was an interesting read. I haven't finished reading all of the sections yet, but maybe that can help provide new and better insights for this site and this article. The section about videogames and conclusion seem to mirror what I've seen and heard on the game industry scene lately. I'd say the study had some solid analysis, but this study almost seems to be too pro-ESRB, -videogames to be true.

Here's the link to the study at the CEI site.
Here's the link to the study (PDF format).

+5 cookie points
if you get this :D


Toasty!

Saturday, December 8, 2007

Golden Compass movie shines until the last moment....

This post has little relevancy to family gaming. It's about the Golden Compass movie, which, by the way, I would say is family-friendly and not religiously controversial/heretical.

If you've read the His Dark Materials trilogy by Philip Pullman, then please give this a read. If you haven't your still welcome, but this page is one big spoiler for the whole series.

*EDIT: Holy cow this is a helluva long post... and I wanna sleep right now. So I'll edit this tomorrow, in the morning/afternoon.

**ATTENTION!! If you have not read the Golden Compass/Northern Lights or Amber Spyglass books by Philip Pullman, OR HAVE NOT YET SEEN THE MOVIE, PLEASE STOP READING or continue at your own risk of SPOILERS. You've been warned ^_~ **

As a dedicated fan of Philip Pullman's His Dark Materials trilogy, I went and saw the Golden Compass movie the day it publicly debuted.

I was impressed by the presentation of daemons and alethiometer, how they streamlined the plot to movie format, the epic bear battle between Iofur and Iorek (long live the bear king), and the most incredible fantasy violence I have seen in a long time. Dakota Blue Richards was an engaging, lovable Lyra, and the supporting cast was solid. (Daniel Craig makes a damn good Asriel).

Computer effects and acting aside, what was even more impressive was how the movie skirted around the book's idea of the evil Magisterium. In the Golden Compass book, it's incredibly obvious (although I forget if it's directly stated) that the Magisterium is what we know as the Catholic Church. Lyra and her crew are directly fighting the Church. But this is only hinted at in the movie. Magisterium HQ is ominously architecturally comparable to a cathedral. Mrs. Coulter, played by Nicole Kidman, cunningly dances around an Adam and Eve allegory, telling the biblical story but not naming any names.

This was all fine and dandy--kind of. I respect the movie's choice (maybe it was the director's choice, but I don't know) of leaving out any specific material; there would have been even more outcry from Christian groups that have been protesting the movie**[Link]. But, it's kind of sad that movies, books, media can't make statements without such backlash.

Not to mention, these groups are missing the point. True, Lyra and Will kill God at the end of the trilogy. But it's not because of a blind hatred of God and Christianity. This is a statement about any kind of religion, and what can happen if the religious group becomes to overzealous.

The Magisterium is trying to spread and tighten its control over the entire universe and abolish free will. Free will. The very thing God gave to us in the first place. When religious rules and controls are taken to such absolute extremes, religion no longer becomes the guiding moral beacon it's supposed to be for people. It becomes constricting, repressing, and something to be very scared of.

Within the Magisterium ranks, it's not about being the most pious, it's about being the most powerful and having your policy pushed forward above all others. When politics takes over peace, piety and honest-to-goodness human passion--that's when you know something has gone wrong. I may be wrong, but I think this may be a warning from the author (an atheist who openly states his books "are about killing God"), just like 1984 and Brave New World were warnings for ways humanity should not go. That's what I, previously a Catholic schoolgirl for 8 years, took away from it.

Overall, for the movie's purposes, they handled the religious aspect very carefully and very well. Even the Catholic church thinks so.

However, I do have a bone to pick with this movie. I, of course, respect that the entirety of the book could not be neatly packaged into one feature-length fantasy film, but when there's about 10-15 minutes of crucial film and plot cut off at the end that's where I draw the line.

If you're reading this, you have probably seen the Golden Compass movie. Sweet. Then you'll remember after the end-all battle at Bolvangar, Lyra and Roger run off to rescue Asriel from murderous Magistrate officials. Lee Scoresby offers them a lift and they take off in the hot air balloon.

The movie eventually cuts to Lyra and Roger talking about what they still need to investigate and the future. Lyra asks her aliethiometer about Asriel, and when Roger asks about what it told her she said, "It says I'm bringing him what he needs."

Oh, how the foreshadowing pierced my heart, but I felt ready for what was coming next.

Lyra gave an uplifting soliloquy about upcoming events, and then the scene faded out, taking the whole movie with it.

I waited. The whole theater audience held their breath for a hopeful second, only to unleash a mighty sigh and mutters of disgust. Roger's death was completely left out of the movie. Despite Lyra's ending optimistic pep talk, I felt dirty and betrayed that I had been lead this far into the adventure only for it to be left incomplete and broken.

The scene was in the palm of the movie's theoretical hands. Lyra's one line had set the whole situation up so perfectly. "It says I'm bringing him what he needs." Oh, the agony and frustration.

MTV has an article about director Chris Weitz chopping of the ending. Even more interesting is the questions he answered about the movie from readers that explain his reasoning for the movie.
Yes, I’ll try to give you a reasonable answer, and an answer to a lot of other people who have asked the same sort of question. First, I haven’t “cut” the ending of the first book. I have only moved it to the beginning of the second movie. Some people are distressed by this, citing that the end of the novel is beautiful. Yes, that’s true. “And Lyra and Pan walked off into the sky.” But this ending was posing a problem for the (relatively few) audience-members who saw earlier cuts of the film. What is plangent and beautiful in the end of a novel can be confusing or off-putting in the end of a film.

For instance, people who hadn’t read the books (yes, these people exist! And they matter!) didn’t know if Lyra was in fact going to heaven. My job is to make sure that ALL of Pullman’s story will be told, not to flame out gloriously with one film. The juncture at which to leave audiences hoping for more was before Lyra sets off to find Asriel. She has fulfilled the intitial reason for her journey (to save her friend Roger), but there is a further tangible aim for her. Yes, I get that this means delaying some brilliant scenes from the book. But trust me, they would have been less brilliant if they had to meet the demands (as interpreted by the studio) of a movie-going audience for the end of the film. Whereas, difficult to handle/difficult to swallow material, which is to say dark material (no pun intended) can work perfectly well in the second film of a trilogy (cf. “Empire Strikes Back”). Trust me on this one, I was doing what I could to protect the integrity of these scenes and the overall story. Furthermore, I would not have done this without Pullman’s consent.

I can see where his concern comes from (having a movie that appeals to and is understood by all audiences), but I think if they were able to carefully construct the idea of religion, they should be able to easily articulate to an audience that Lyra is not going to heaven, but a city in the sky, a parallel dimension. I don't think that concept is to hard for the average movie-goer to grasp, but then again, I've probably read too many fantasy books and played too many RPGs.

So I guess I disagree with Weitz's interpretation. Roger's death easily would have established a better ending for a chance of a sequel. This ending is anticlimatic. Lyra's anguish and determination is what springboards the reader into the second book of the trilogy, and would have served the movies just as well (unless they're completely throwing the idea of finishing the trilogy in movie form... which I can completely see happening).

I can see where the movie might have wanted to end on a more upbeat tone. But even with Roger's death, it could have ended on a solid, semi-uplifting note (I swear, I don't like seeing people die and I don't have it in for this Roger kid, but the book's story is just so more compelling, dramatic and emotional that the film interpretation). They could have played out the betrayal scene with Roger's death, then Asriel and Coulter crossing over into Citagazze, and then have Lyra give her "rah-rah Pan-and-I-are-going-to-find-the-truth" speech and then cross the bridge. End film. Would take up an extra 30 minutes max, making it about a 2.5 hour, not to mention more worthwhile, movie.

Honestly, I think that would have worked fine. It still would have been an okay note to end on. Not a full-blown, feel-good, warm-and-oh-so-tickly-fuzzy Disney moment, but it would have been equivocal to any ending of the LotR movies feeling-wise (somber but determined tone... now that I think about it, the Golden Compass movie had an Enya-like song in its credits, just like LotR had one on their soundtrack... oh, New Line Cinemas, you crazeh). It's all right for a movie to end on a bit of a dark note, especially if the adventure is promised to continue in a second book/movie.

Speaking of a second movie, now remains the question--will there be one? Rumblings on the Internet suggest a Golden Compass movie sequel (seen here, here, etc.) is already lined up for 2009, but New Line Cinemas is waiting for the box office numbers on the Golden Compass.

Although I hate to doubt this possibility, I give a very solid "probably not," and hope that I'm horribly wrong.

As I mentioned before, the Golden Compass movie had a very lackluster ending, which is already bad news for a sequel.

But there is a much more powerful reason for why the rest of the trilogy won't see the silverscreen, and that returns to the religious reasons discussed earlier.

I have to admit, I was surprised with how cool the Catholic church was with this first movie. But that's just because Catholicism wasn't explicitly mentioned or stated, and no direct references were made. The Golden Compass has plenty of wiggle room to do this. The Subtle Knife and especially the Amber Spyglass do not have such luxury. From here on out Lyra and Will's ultimate task just becomes more and more apparent. I guess the movies could still have the Magisterium masquerade with this sort of unnamed anonymous religion, but from the books, everyone, including the Church, already knows it's THE God they are going to destroy. Simply, too much controversy. Too much mess.

And there is so much to capture in the Amber Spyglass. I really don't know if it can be crammed into one film in a way that does the grand finale justice. Aside from taking down Metatron, Will and Lyra also go to hell and back, Mary (another Biblical character, God help us) finds the strange elephant-like creatures and sraf, Pan and Lyra are separated, there's drama with secondary characters, and, most importantly, Lyra and Will's kiss. A very pivotal point to the ending and the importance of this kiss can easily be lost in Hollywood's oft-taken "romanticize everything" approach.

If they do go through with the rest of the trilogy, you can bet I will pay that $9 movie ticket to be there.

Wednesday, December 5, 2007

NIMF Video Game Report Card -A year in review

Yesterday, the National Institute on Media and the Family released their yearly report card evaluating the videogame industry and family interaction with it.

The big news? Everybody fails, especially videogame retailers who failed to educate parents about the ESRB rating system.

Well, not everybody failed, but very few categories passed with flying colors. Here's the main breakdown:
  • Parental Involvement: C
  • ESRB Rating Education: B-
  • Retailer Policies: C-
  • Retailer Ratings Enforcement
    • National Retailers: D
    • Specialty Stores: B
    • Rental Stores: F
  • The Gaming Industry: C
  • ESRB Ratings: C+
One out of three retailers fails to educate customers about the ESRB ratings system. NIMF also critiqued national retailer and rental stores, which tend to be chain stores for the most part (i.e. Gamestop, GameCrazy), for not enforcing ESRB ratings and selling M-rated games (for age 17+) to underage children.

While this isn't the main focus, many younger employees at retailers are more likely to allow underage kids to purchase games, the report card said. The report went on to recommend that employees are better educated about ratings in order to fix this problem. But, trust me, even if these "younger employees" are "more educated about ratings" they're still probably not going to disallow the sale of M-rated games to underage kids. It's simply not the cool thing to do at that age, and it never will be.

However, retailers selling to underage kids does undermine the ratings system, which, according to the report card, a lot of parents don't understand.

An ABC Report on NIMF's report card interviewed a mom in a game store.

"I don't understand any of this," she said with a shrug. "I just come here because it's on the wish list."

The NIMF report card recommends a universal ratings system that can apply to games, movies, TV, etc. to remedy this because parents understand the TV and movie rating system more. Hm, maybe they understand that more because the movie system because they grew up with it and the TV ratings because they actually watch TV, as opposed to playing videogames. Just a thought.

It makes me wonder whether a universal rating system would be practical. Is violence really the same across all media?

The report also said parental involvement should be higher and, on that point, I agree. I always wonder if it's credible for me to be talking about being a parent when I am not. I know some parents are involved in the games their kids play and I think that's awesome. I know some parents don't give an effin' Tetris block about what their kids play, and that's sad. But the current ESRB system depends on parents to be conscientous of what they and their kids are purchasing, especially because of the report's findings on retailers.

Here's some interesting data from the survey about kids purchasing M-rated games and parental involvement. I knew it would be bad, but I didn't think I would see these numbers:
I think the statistic that surprised me the most was the percentage of how many kids purchased an M-rated game with their parents' money while their parent was with them. Seriously, this is why games like Manhunt 2 get made into such a big deal because we need to "protect the children" who are bypassing rules and ratings to get games not meant for them.

I was hoping I'd never have to hear about the accursed Manhunt 2 again, but the report talked about it for a pretty good deal, scolding ESRB for leaving loopholes and game developers for exploiting them.

Here's a Manhunt 2 refresher: Manhunt 2, made by the same company who made Grand Theft Auto games, first received an Adults-Only rating from ESRB. The AO rating is the retail kiss-of-death because game stores will not carry AO titles (it's morally unacceptable, again, because of the children). So, Manhunt 2 was edited and re-submitted to ESRB. It got its Mature rating. The day of the release, hackers found you could still access the supposedly edited content by hacking the game code (which is no easy feat; not terribly hard to figure out, but it definitely takes some effort. Chaos ensued, ESRB took a bad rap, and Manhunt 2 made the games industry look really bad.

This is what the report had to say about it:
Sadly, the problem of hidden or blurred content which is inappropriate for kids is not a new issue and undermines the ESRB rating.

Well, they're right--it's not a new issue (remember Hot Coffee?). But that's not the interesting part of this quote. This is:
the problem of hidden or blurred content which is inappropriate for kids
Whether this content is inappropriate for kids is a moot point. The Manhunt 2 and Hot Coffee incidents mentioned in the report dealt with games on the super-fine line between Mature and Adults-Only ratings. Kids should not be playing these games anyway--the Mature rating is 17+ and the Adults-Only rating is 18+. And what does the one-year difference matter between Mature content and AO content? When I turned 18 and legally became an adult, I was hardly any different from when I was 17. I rest my rant and my case.

I found the NIMF report card makes a few morally-charged mountains out of molehills. True, the Manhunt 2 fiasco wasn't good for any party involved (except for Take 2, the game's publisher, who undoubtedly benefited from free advertising generated by controversy).

But they picked on "the supposedly family-friendly" Nintendo Wii for offering a special edition, blood-splatted, Manhunt 2 Wii in one promotional contest. Is it really such a crime for Nintendo to step out of their happy, sugar-coated, 5-year-old friendly box? Nintendo does have older gamer fans (i.e. me). And the contest was hosted by the game's creator, Rockstar (R*). I'm not exactly sure, but because it was on R*'s official site and R* is listed as the official sponsor, Nintendo probably had nothing to do with it.

In NIMF's assessment of the videogame industry, they commend Microsoft for more family-oriented parental control options, shame Nintendo for the blood-spattered special edition Wii, but make no mention of Sony.

Lastly, there was something that scared me in the report card. In the ESRB Rating Education section, NIMF applauded and further encouraged the involvement of state government officials in spreading the word about ESRB. Doling out public service announcements for ESRB is no big deal, but anytime government involvement gets near videogames, I still cringe. I don't want any regulations on games from the government that correct problems that could have been solved by parenting.

All-in-all the report card found some pretty evident flaws in the game industry. But there are also a few flaws in the report card. To see the report card yourself, see the links below.

You can download the report card here. (PDF format)
The official website of NIMF can be found here.

Sunday, December 2, 2007

Gerstmann fired from Gamespot

Game reviewer Jeff Gerstmann gets deep-sixed over Kane and Lynch's 6

What a sad, terrible day in games journalism. I realized this was an issue, but I didn't realize it would actually come to fruition.

There's a fairly fine line in games journalism... large (and small) gaming publications/magazines need a substantial flow of cash to stay profitable and alive. Most of this revenue comes from not magazine subscriptions, but advertiser payments. Some advertisers pay incredibly hefty sums for ads. This was the move game company Eidos made to promote their new PS3/Xbox 360/PC title Kane and Lynch:Dead Men (which, by the way, is not a family-friendly title). They purchased banners that blanketed the whole background of GameSpot.com's website (and those don't come cheap).

On November 13, the Kane and Lynch was released to the pubic and the game's review, written by Jeff's Gerstmann, was posted on Gamespot.

November 30, a rumor that Gerstmann had been fired because of the "tone" in his Kane and Lynch review was leaked. Gamespot denies there was any advertiser pressure for firing Gerstmann. Largely, the reasoning for Gerstmann's termination is still unexplained, but Gamespot editor blogs and tips from "inside sources" heavily hint that Gerstmann was unjustly fired.

Thus, all craziness broke loose on videogame message board. And that's putting it lightly. Because of Gerstmann's firing, website NeoGAF will be boycotting all CNET and Eidos material. Many people have reported canceling their GameSpot subscription.

Gerstmann, who had last caused a stir when he gave The Legend of Zelda: Twilight Princess an 8/10 (eerily similar to the score I had given it *scary*), had quite a following of fans and I've heard many say he was the man who made Gamespot. His critics dislike him for his condescending tone and "king of the nerds" attitude.

Despite what anybody actually thinks about Gerstmann, what happened to him was abominable. Getting fired for your opinion that you were hired to write about in the first place? Especially because your opinion disagreed with the thousands of dollars the advertisers paid? (And let's face it, Eidos hasn't exactly released any gems recently).

Gerstmann is not without support. December 1, Ziff Davis and 1UP staffers held an impromptu protest of Gerstmann's termination. It's great to see other game journalists speaking out against this, especially because 1UP and Gamestop are competitors in the games media market.

It has been roughly a day since the madness started and there's still not a whole lot of truth in this situation. No insiders can officially talk without fear of retribution, and anonymous sources claiming to be Gamespot editors, while very compelling, can be shaky, especially over the Internet. Maybe someday we'll know the whole truth about what really happened to Gerstmann. But right now, all we can do is get mad as hell, as one Gamestop game guides editor Matt Rorie said.

The funny thing is, without knowing what really happened behind those closed doors at Gamestop/CNet, I find it hard to get mad as hell. I mean, I'm mad, I'm angry, that's why I'm writing this thing at 1:30 in the morning. But not knowing the full-fledged truth and just general shock this actually happened is causing some reservations about completely judging the problem, I think. I've got the "mad" part, but it's the "as hell" part I'm still coming to terms with.

But, still, I'm mad. The whole situation is bizarre and unjust. And I hope that instead of hurting games journalism, this problem of revenues and reviews can be resolved in a way that helps games journalism become more stable and reputable. I realize it's highly unlikely this will happen overnight, or in a fortnight, or in whatever many moons, but maybe it will cause a step in the right direction. And that's a start.

And to Jeff, I'm sorry. This sucks.



Edit: Some hackers were so mad, they hacked GameFAQ's daily poll. Here's a screen capture of the poll

Tuesday, November 27, 2007

Family Holiday Games

Christmas-time is here... which means "Santa Claus" will spend countless hours researching what games are okay for children and clock even more hours hunting the games down on eBay. But fear not... the articles provided below will definitely help cut down shopping time, so "Santa" can get some well-deserved rest. The articles list family-friendly, quality videogames for each major system.

Videogaming is a fun hobby. Let's share it ^_^

I want friendly, family games for...

*All of these articles are living documents and very subject to change. Check back for updates :D

Monday, November 26, 2007

Wii Holiday Games

Usually, the better question about the Wii is what games aren't family-friendly? Here's a short list of good Wii games to keep an eye out for this holiday. This list will definitely be fleshed out later, so come on back for more info.

The plus signs next to game titles will lead you to the game's Gamerankings.com site, which contains links to loads of reviews.

+Super Mario Galaxy -- $49.99 -- E for Everyone
This game is a must-own for sure. Classic Super Mario fun reincarnated on the Wii with a soundtrack that I hear is out of this world.

+WarioWare Smooth Moves -- $49.99 -- E for Everyone
Wario's oddball minigame series continues onto the Wii, calling on players to wave, wiggle and move with the Wiimote to complete various tasks such as hoola-hooping, moving a ball through a maze, picking up trash or trimming nose hairs (yep, basic hygiene is FUN). Completing these five-second minigames will allow players to progress through the game and unlock MORE minigames, until a multi-player mode is unlocked. In multi-player, you and your friends share a Wiimote (BONUS: don't need to buy extra $30-$50 controllers) and can compete in four different games. Good entertainment that will last at least 15 minutes :D

+NiGHTS: Journey of Dreams -- $49.99 -- E for Everyone
Another game that may turn out to be as fantastic of an adventure as Super Mario Galaxy, Remade from a 10-year-old Sega Saturn game that is highly revered to this day.

+Guitar Hero III -- $89.99 -- T for Teen
Activision's hot guitar playing simulation. Getting this game and maybe an extra guitar for two-player options is a great gift.

+Metroid Prime Corruption -- $49.99 -- T for Teen
Definitely for the older kiddies; This creepy, realistic space shooter with lots of aliens and Space Pirates follows bounty hunter Samus Aran's adventures. Aside from shooting action, the game also requires players to solve puzzles in order to progress in the game.

+Fire Emblem: Radiant Dawn -- $49.99 -- E for Everyone
Strategy game that is the sequel to the GameCube title Fire Emblem: Path of Radiance.

+Zack and Wiki: Quest for Barbaros' Treasure -- $49.99 -- E for Everyone
A delightful-looking puzzle adventure game that is getting some great reviews and attention. Looks like a great game for the kids.

+Wii Points Card -- $19.99 for 2,000 points to spend on Virtual Console games
NOTE: Your Wii needs to be able to connect to the Internet in order to buy/download games from the Virtual Console. Make sure your Wii has a working connection to the Internet before purchasing.
Click the here for the Virtual Console's official site, which includes a full list of games and point prices.
With this little card, your gamer can purchase anything their heart desires from the Wii's Virtual Console, an online store that vends old, classic games that are downloaded to your Wii. You can then play these games on the Wii. Virtual Console games can be classic games from the following systems: NES, Super NES, Nintendo 64 (N64), Sega Genesis, NeoGeo and TurboGrafx16. Games range from 500 - 1,000 points (N64 and Sega Genesis games tend to be more expensive). This is a great gift; got one for my friend last year and she wants another one ^_~

+Geometry Wars

Elebits?

DS Holiday Games

Handheld Holiday

The Nintendo DS--easily the most kid-friendly system out there (aside from the Wii, maybe) with plenty of safe games to choose from. Here's a list of DS titles, old and new, the whole family can enjoy for the holidays.

+Nintendogs
You may have finally found an answer to, "Mommmmm/daaaaad, can we please get a puppy?" This game has all the responsibility and fun of owning a dog with none of the mess. The DS's microphone allows you to give voice commands to your puppy.

+Legend of Zelda: Phantom Hourglass
The latest installment in the Zelda series that gaming publications have been raving about. Zelda games are always a good ride--I've been playing them since I was eight or nine. This continues the story established in Zelda: Wind Waker, as Link sets out to sail the ocean again guided by your touch screen and stylus.

+PokeMon Pearl/Diamond
Another safe bet, especially if your kid loves PokeMon. This is the most expansive handheld version of the game yet, and with wireless/online capabilities you can battle or trade PokeMon your neighbor or someone across the globe.

+Zoo Hospital
It's Trauma Center for the little ones. Kids get to play veterinarian for zoo animals. Where was this game when I was six years old?

+LEGO Star Wars the Complete Saga - $29.99
Good, fun Star Wars adventure. It has cooperative modes, so 2 people who have DSs and copies of LEGO Star Wars CS can play together.

+Animal Crossing: Wild World
It was released two years ago, but it doesn't change the fact that it's a great gift. ACWW is addictive, fun and has wireless/online capabilities so you can play with friends near and far. Think of it as a mini-MMO for kids (well, ACWW can appeal to anyone, but it's kid-friendly for sure).

+Phoenix Wright Ace Attorney
This might be too much for younger kids, but it's way too fun of a game to not put on here. You play rookie attorney Phoenix Wright as you defend various clients through five different court cases (FYI: All cases in this game are murder cases). You sleuth around crime scenes to gather evidence and then use your gathered information to pick out lies and contradictions in witness testimonies. The game is heavily text-based (the whole story is progressed by character dialogue), so it's a fun way to trick people into reading.

+Draglade
A fighting/action game hybrid from Atlus (who I know for their hit-or-miss quirky games). Previews look interesting, but wait until the game's release on 12/4 for more info before you buy.

+Ontamarama - $29.99

+Elite Beat Agents

These are all of the suggestions for now; check back later for more!

PSP Holiday Family Games

Sorry, for now this is another short list. Will update, add to, and flesh out later.

The PSP really is designed with older gamers in mind, at least that 15-16+ male demographic. But there are some clean, fun games out (well, mostly clean, anyway).

+Lumines -- E for Everyone
+Me and My Katamari -- E for Everyone
+Final Fantasy Tactics: War of the Lions -- T for Teen
+Jeanne D'Arc -- T for Teen
+LocoRoco -- E for Everyone
+Ratchet and Clank: Size Matters -- $39.99 -- E for Everyone
+Daxter -- E for Everyone
+Hot Shots Golf: Open Tee -- E for Everyone
+Disgaea: Afternoon of Darkness -- T for Teen
+Crush -- E for Everyone
+The BIGS -- E for Everyone
+Super Collapse 3 -- E for Everyone
+Sega Mega Drive Collection
+Gitaroo Man Lives
+Burnout Legends

PS3 Family Games

Oh, the PS3. What a frighteningly expensive system with such a troubled past. Maybe Sony can turn that around, and start turning a profit from it. But now is not the time to talk business strategies--it's time to talk about games.

PS3 and Xbox 360 (and even the PSP) are designed with older audiences in mind. That's not to say it doesn't also have some games your family can enjoy. Here are some suggestions you can look into for the holidays. Remember to look for online reviews or even test these games at a videogame retailer before you buy.

To look at an official catalogue of PS3, PS2 and Playstation Portable games, click here to look at Sony's online catalogue. It's got lots of nifty filters for narrowing your search.

Click on the "+" plus-sign next to a game title, to view its average review score on GameRankings.com.

All games are retailed at $59.99 unless otherwise mentioned.

+Ratchet & Clank Future: Tools of Destruction -- E for Everyone
Quirky weaponry and gameplay as now-famous heroes Rachet and Clank travel the universe fighting evil. All of this, thrown onto a story about friendship. Awww.
+The Eye of Judgment -- $69.99 (price includes Playstation Eye camera) -- T for Teen
Remember Yu-Gi-Oh? That cartoon where the cards came to life and duked it out on a playing field? This is the exact same concept, except in real life and with different rules. You use physical cards and game board, and the Eye camera takes all of that in and presents it in its full-fledged fantasy form of dragons, monsters, etc. You'll definitely want to read through some reviews before committing to buy this one.

+Skate -- T for Teen

+Rock Band -- $169.99 for bundle (guitar, drums, microphone, game)/ $59.99 for game only --T for Teen
Pricey, but promisingly fun. Think of this as Guitar Hero with the rest of the band.

+Guitar Hero 3 -- $99.99 for bundle (game, guitar)/ $59.99 game only -- T for Teen
Not only does GH3 offer more songs, you have to duel rock legends to work your way through the set list. Not too mechanically different from it's predecessors, but it's definitely a little more difficult.

+Lego Star Wars: The Complete Saga -- E for Everyone
Just fun. Everyone I know who's played these games have loved it and/or become addicted to it.

+DiRT -- E for Everyone
+MX vs ATV Untamed -- E for Everyone
+MotorStorm -- T for Teen
The three above titles are racing games, which you really can't go too wrong with as far as family gaming.

+LocoRoco Cocoreccho! (Downloadable Game from Playstation Store)
An well-rated action game dubbed the "interactive screensaver. If you've got access to the PS3's online store, pretty much all the games offered there are family-friendly. They also have some Playstation1 or 2 games available for download, but some of those may not be so nice (like Twisted Metal).

+Katamari Damacy / We Love Katamari -- Playstation 2 -- $29.99 / $19.99 -- E for Everyone
(^the slash separates two different games) A well-loved, quirky, cutesy little puzzle game series. Object of the game: rank objects' size and roll them into a ball collecting items from smallest to biggest. Eventually, your ball will grow big enough to pick up trees, houses, mountains and islands along for the ride. And the music is faaaaantastic.

Xbox 360 Familiy Holiday Games

Xbox 360... the system that's synonymous with the over-hyped Halo series. Here's a list of some more family-oriented games.

On their official games catalogue, Xbox 360 has a "family" search function that will display only family games for the Xbox 360. However, it doesn't give reviews or tell you if the game is any good ^_~ That's what this list is for.

NOTE: Not too long ago, Xbox 360 launched a family safety campaign to trumpet the new parental controls on the Xbox 360. If you'd like to learn more, click here.

Viva Pinata (Platinum Hits) -- $19.99 -- E for Everyone
Ever dreamed of having a pinata farm? No? Well anyways, here's your chance. You keep a garden with pinatas in it (of course), and whatever actions you do or don't take greatly affect your garden. You can control the pinatas daily lives or simply let them run free in your always-changing garden. Friendly, colorful, fun. (**Platinum Hits: essentially means this game has sold enough copies for Microsoft to be able to slash the price to $19.99)

Viva Pinata: Party Animals -- $49.99 -- E for Everyone
Lovable Viva Pinata franchise takes to the mini-game party genre. This is similar to Mario Party, except with pinatas. I really don't like to recommend party games because they tend to get old pretty quick and not have a lot of content (as was a big complaint in reviews of this game). However, with the quick, colorful gameplay and humor, kids may still enjoy this one, especially if they've played Viva Pinata before. For multiplayer/family gaming purposes, Scene It (below) might be a better choice.

Scene It -- $59.99 -- T for Teen
Scene It: Lights, Camera, Action! on your Xbox 360. Tests you on movie trivia. Comes with four big button controllers that are more conducive to trivia playing/answering. This may be a better choice than Viva Pinata: Party Animals.

Guitar Hero III -- $99.99 for bundle (game, guitar) / $59.99 for game only
Activision's hot guitar playing simulation. Getting this game and maybe an extra guitar for two-player options is a great gift.

+Rock Band -- $169.99 for bundle (guitar, drums, microphone, game)/ $59.99 for game only --T for Teen
Pricey, but promisingly fun. Think of this as Guitar Hero with the rest of the band.

Every Extend Extra Extreme: E4 -- 800points ($10.00) @ Xbox Live Arcade -- E for Everyone
Xbox Live Arcade, an option that can be accessed through online options when your Xbox 360 is connected to the Internet, has many cheap, friendly, fun games available. You could even allow your gamer a certain amount of points/cash to shop on Xbox Live Arcade (keep an eye on what they want to buy).

LEGO Star Wars: The Complete Saga -- $49.99 -- E for Everyone
Just fun. Everyone I know who's played these games have loved it and/or become addicted to it.

Super Monkey Ball Deluxe -- $29.95 -- Xbox, playable on Xbox 360 -- E for Everyone
An oldie, but a goodie. Includes all of the features, stages and multiplayer games from Super Monkey Ball 1 and 2.
NOTE: There's also a version of the game where a separate Sonic game is included on the same disc. The Sonic game was so-so, but if it's essentially free, why not? This is what the Sonic/Super Monkey Ball Deluxe game looks like.

Fusion Frenzy -- as cheap as $8 online (Amazon) -- Xbox, playable on Xbox 360 -- E for Everyone
I saw this on the Xbox game catalogue family section, and I just had to include it. I remember this came with our original Xbox at home (so yeah, it's a little old). It's a long list of challenging multi-player party games that are really fun to play if you have enough controllers (2 or more). The futuristic settings and cheesy, competitive one-liners from characters just add to its charm. The mini-games usually don't last much longer than a minute or two, but you can spend a decent amount of time on this game.

a waggle WHAT?

Years ago, when the Nintendo Wii was still a wee prototype, Nintendo gave it the sassy codename of Revolution.

As launch date crept closer, they bestowed the it with it's final, retail name: the Wii. Gaming magazines, online game communities/message boards, and the Internet in general exploded with laughter. Endless jokes ensued. The Wii was the laughingstock of the next-gen race.

And now it's being touted as not only last Christmas's, but this Christmas's hot thing to give the kiddies. It's fun! It's exercise!

And it's also being called "the waggle box" for some reason.

I looked at my Wii this morning. It's a solid white brick, with smaller solid white bars as remotes. No waggle, just white. I thought back to the ridiculous times my friends and I played WarioWare Smooth Moves. Now there had been some wiggling and flailing, but waggling? That makes me feel like a four-year-old who's getting their groove on to the Wiggles.

I first saw the nickname appear in a Gadgets We Want article on Forbes called Wii Rules, which was an article posted on November 16. Curious and wondering if I could find the term's origin (doubtful, considering this is the Internet after all), I ran a Google search. 527 hits at 8:30. 529 hits at 8:45. It's growing!

I guess I have to tip my hat to the smarty-pants who came up with "waggle box." Words we use construct the world we live in, and those two words definitely establish the Wii once and for all as a harmless, family-oriented, Wiggles-approved videogame system. [Note: Wii is not actually approved by the Wiggles, sorry]

= ?
_____________________________________________________

Just found an article from Kotaku from April 2007 that uses the term "waggle box" once. This phrase has probably been around for a while, but not used much.

Sunday, November 25, 2007

Target's got game

This week, make Target a holiday target for your shopping list. At least, if you live in the same zip-code as I do ^_^;;

Target's offering eight Nintendo DS games for only $25. But only three of them can truly be called a deal: PokeMon Diamond/Pearl, The New Super Mario Bros. and The Legend of Zelda: Phantom Hourglass.

They all have an MSRP of $34.99, so stock up now, especially that the Black Friday stampede has calmed.

Wednesday, November 7, 2007

Backwards Compatibility

Backwards compatibility--the ability to play games from an older version of a console on its newest version. For example, you bought a Nintendo Wii. The Wii can play all of the games a Nintendo Gamecube (Nintendo's previous system) could play. So the Wii is backwards compatible with Gamecube games.

However, the Nintendo64 (N64) was Nintendo's system before the Gamecube. You cannot play N64 games on the Gamecube. Therefore, the Gamecube is not backwards compatible with N64 games.
"Backward compatibility is a nice secondary consideration, but it's far from the number-one priority."
Jack Tretton, president of Sony Computer Entertainment America, from an article on Reuters when talking about the release of the 40GB PS3, which is not backwards compatible with PS2 games
While backwards compatibility, in this case the ability to play PS1/PS2 games on the PS3, isn't the number-one priority when creating your next-gen console, I think it's pretty important for one HUGE reason that tugs at the heartstrings of gamers everywhere:

Nostalgia.

When I found out my old GameBoy and GameBoy Color games wouldn't be able to play on the new-fangled Nintendo DS, I was heartbroken. I was over it in about 15 seconds, but still--if I wanted to play through Zelda: Link's Awakening, PokeMon Pinball, Wario Land: Super Mario Land 3, I would have to keep my older GameBoys in reach. This can be a hassle, and a danger to the older handheld systems I'm trying to preserve and keep in working condition (which is surprisingly difficult over a 10-year span).

And the Playstation 2 has some truly incredible and now comparatively inexpensive games, especially if you hunt the used games sections. It's almost a waste for Sony to just turn their backs on this.

Then again, Sony's PS3 has been in the red for quite some time, and from what I hear has a long road to recovery. Opting out of completely working backwards compatibility probably help them cut a little bit of production cost off the PS3.

Wii, DS, Xbox 360, PS3 backwards compatibility

The Nintendo Wii can play all Gamecube games. Cannot play N64 cartridge games.

The Nintendo Dual Screen (NDS) can play all GameBoy Advance games. Cannot play GameBoy or GameBoy Color games.

Sony's 40GB PS3 can only play Playstation 1 games.
Sony's discontinued 60GB PS3 could play most PS2/PS1 games.
The 80GB PS3 can play an assortment of PS2 games, and PS1 games.
Go here to find out if your PS2 titles are compatible with your PS3: Sony's PS3 Compatibility Status.

Microsoft's Xbox 360 also lacks complete backwards compatibility. Here is Microsoft's official list of Xbox games compatible with the Xbox 360 and official backwards compatibility FAQ.

Monday, November 5, 2007

PS3 Price Cut - Buying Guide Prelude

A year after release, will the PS3's price finally be right?

November 2, Sony slashed the PS3 80GB model's price from $600 to $500. In addition, they released a toned-down 40GB version of the system.

To date, there have been four models of the PS3, including the two mentioned above. The remaining two, a 20GB and 60GB model have been discontinued.

So, let's evaluate. The mighty morphin' PS3 will have two versions to choose from (although you could probably purchase the discontinued 20GB and 60GB online)

What do the 40GB and 80GB have in common? Sony says:
Both the 80GB and 40GB PS3 models come standard with Cell Broadband Engine™ (Cell/B.E.), Blu-ray Disc™ (BD) player, built-in HDD, 1080p high-definition output, , free PLAYSTATION®Network access, Wi-Fi connectivity and SIXAXIS™ wireless controller.
This is the jargon that tells you that, either way, you are purchasing one very fancy-pants system. In short both have: some specifications that will make your game look very pretty, Blu-ray disc player, the ability to connect to the Playstation Network, wireless internet connectivity and a motion-sensitive wireless controller.

But what is the 40GB version missing?
  • can't play back Playstation 2 titles, but can play Playstation titles
  • instead of being packaged with a PS3 game like the 80GB version, the 40GB has Spiderman 3 on Blu-ray disc
  • the 80GB has 4 USB ports; the 40GB has 2 USB ports.
  • the 40GB does not have the "multi-media memory card slot" that allows players to transfer their PS1/PS2 memory card data to the PS3. However, Sony says players can use other accessories such as this doohickey to transfer their data through one of the USB ports
By looking at this list, it looks like they dropped some of the extras, slashed the price a bit and called it a new model.

So here are consumer options for the holiday PS3-purchasing*:

If you just want to play PS3 games, and ONLY PS3 games (also if you already have a PS2):
  • go for the 40GB model; it's got the bare necessities. The 80GB model is really geared towards the hardcore gamer who has to have all the extras.
If you don't have a PS2, but would like to play PS2 games AND have a PS3:
  • Well, you could get the 80GB model with PS2-compatibility, but there have been some issues where the 80GB PS2 has difficulty playing some PS2 games. You can check if your PS2 games will work with the 80GB PS3 at Sony's backwards compatibility status site. This article from HardcoreWare.net, shows the results of one man pitting his 90 game PS2 library against a 60GB PS3 and 80GB PS3. Results: 84/90 games worked perfectly on the 60GB, and 50/90 worked perfectly on the 80GB.
  • If backwards compatibility is a must then finding a used 60GB PS3 might be a better deal than buying the 80GB model. There are plenty on sale online, whether you prefer to shop on eBay, Froogle, or Amazon (just type in: 60GB PS3). Don't know if retailers like Gamestop resell them.
  • Or, you could buy the 40GB PS3, and a used/new PS2. It would cost about the same as the 80GB model, and you'd have a sure-fire way to play your PS2 games. (As well as the PS2's built-in DVD-player, so you don't have to commit to buying Blu-Ray discs for your PS3).
    • The Slimline PS2 is a great deal if you can find a used one for $99. Otherwise, it's a $129 MSRP.
    • On this note: There is a new PS2 on the horizon. It's not any slimmer, and I haven't quite found out what the difference/improvement is yet, but it's on sale in Japan for $114. The rumor mill suggests its a revision of the slimline PS2, has built-in power supply and will sell for under $100 when it hits the US in 2008. I wouldn't put too much stock in the rumored price-tag, though.
  • NOTE: On its backwards-compatibility status site, Sony said it is up to the game publishers and peripheral/accessory manufacturers to develop the appropriate hardware to play PS1 and PS2 games on the PS3. They did not/have not issued a date on when the backwards compatibility issue might be fixed.
That's a lot of options, and I realize it's intimidating to look at. But fear not. Just be confident in what you want. A PS3, like any game system is a big investment, and you should think carefully before purchasing. Please e-mail YFG if you have further questions about this post.



*(subject to change with any other price cuts that might follow :P)

Sunday, November 4, 2007

XMAS in November?!?!?

I had the TV on last night while I was working on a 5-page yoga take-home test, and during commercial break, found myself being confronted by a housewife bundled in fashionable winter clothing, standing in front of her house, which had white Christmas lights hanging off the gate that enclosed her front yard.



My face:

o_o

o_O

O_O !!!!

CHRISTMAS AD!

This ad was from Walmart. I saw it FOUR times within 45 minutes or so of having the TV on. Trust me, I know that the blonde-haired woman in the commercial is getting her husband an HD-DVD player, and her family's gonna like it.

Even Pepto-Bismol has their own holiday plug out already, and we're still a few weeks away from Thanksgiving.

I find it a little ironic this premature bombardment of Christmas commercialism bothers me.
Being a gamer who constantly has her ear to the ground for future games on the horizon, the holiday gaming season is usually a time of great excitement and expectations. Yes, everyone in the industry, gamers and publishers included, love Q4--the fourth quarter of the year that contains the holiday season.

I mean, you start hearing about Q4 games as early as the springtime, and holiday lists are usually solidified by sumertime. In essence, as a gamer, you're planning your Christmas in July.

I just can't understand why the rest of the world is feeling the need to hawk their Christmas wares so early. I've heard Walmart has already wheeled out their Halloween gear, and replaced it with an abundance of Christmas clutter.

Is Christmas just going to keep coming earlier and earlier? Do companies really have that much more to gain by advertising this early?

Speaking of which, I've got some holiday game suggestions to pull together.

A moment of silence for the lapse of time between Halloween and Thanksgiving that used to be noncommercial (comparatively, anyway).

Saturday, November 3, 2007

exploring game journalism

When I come across something with a title like "the problems with game journalism," I have to stop by and at least skim the content. It's always nice to know what's wrong with you and profession. (And as a journalist, you get that a lot... just about every one of my non-journalism classes finds a way to discredit the media... yes, even my Japanese class. But in some aspects, the news industry does deserve a bit of it)

The editorial I came across was on the Advanced Media Network, written by Michael Kelly:
Mainly that games journalism, in its current state, is largely a shill for moving product. It's either an industry that is so reliant on staying in the good graces of publishers that they sacrifice journalistic integrity, or phlegmatic enough that it is an unwitting branch of a publisher's PR.
This is true. I've seen it happen many times.
Until there exists a core of reviewers and publications that are consistently accurate and unswayed by their relationship to large publishers, there won't be any objective way to determine quality games. If gaming journalism stays reliant on the good graces of publishers, that will likely never happen.
I only wish I could rely on such "good graces." I know this is a double-edged buster sword. As a small blog, I haven't even merited any publisher's attention. Free games probably won't come my way for a long while, if ever. So for now, I have to pay $30-$50 per game to review. Not a cheap price for a non-profit blog. But let's step away from the "woe-be-me"s and look at how these costs may impact other publishers.

Then this got me thinking... what are the costs for giant video game magazines? Given their current popularity, ow much would their profits hurt if they had to pay for their own games? Granted, this isn't a very profound thought, but up until this point in my explorations of game journalism, I'd seen most of the American gaming mags, read over the disgusting "I'm a 13-year-old fanboy who likes to cuss because it's cool" attitude that pervades all of them. So I moved on, scavenging for my news/previews on the Internet, which isn't much better, but, hey, it's the Internet--it's supposed to be a wild'n'crazeh warzone.

I plan on looking into this more, so this is by no means the final word on this post. I'm gonna start with finding what company owns what magazine, and take it from there, keep the post as a reference for myself and any other person who's got an interest in game journalism:

EGM: Ziif Davis Media
IGN: Fox Interactive Media
GamePro: IDG Entertainment
Game Informer Magazine: Sunrise Publications [*couldn't find a link]
Nintendo Power: Future US/Nintendo
Official Xbox Magazine, PC Gamer, Playstation the Official Magazine: Future US
Edge (a UK gaming mag; my personal favorite): Future US
Hardcore Gamer Magazine: DoubleJump Publishing, Inc

If anyone has any tips, advice or working knowledge about the evolution process that is game journalism right now, let me know. E-mail or comment please :D

Wow, what a total 180 from how this post started. XD

Friday, November 2, 2007

ESRB investigation clears R* guilt from Manhunt 2 hack

For once, a videogame controversy is a) cleaned up in a non-controversial way with a very clear and appeasing solution and b) cleaned up within a day.

I tip my pink, artsy hat at you, ESRB.

To re-cap yesterday's craziness, hackers found a way to remove a filter placed in Manhunt 2's programming that would blur-out the ultra-violent scenes (this was one of the edits made to reduce Manhunt 2's rating from the kiss-of-death Adults-Only to the socially acceptable Mature).

Finger-pointing at ESRB and Rockstar (R*), the game's publisher, immediately ensued. Of course, Jack Thompson was already preparing his attack.

ESRB launched an investigation and its results today, all in a neat and tidy press conference. With all the negative hear-say swimming around the Internet yesterday, I have to say I am surprised at how things turned out.

ESRB had these important things to say in their results:
In the case of Manhunt 2, a) content that was programmed to be part of the game (i.e., visual blurring effects of certain violent depictions) is being modified, b) the content was previously disclosed to the ESRB, and c) unauthorized versions of software and/or hardware are required to play the modified content.

...the scenes in question were playable (not locked-out), programmed to include the blur effect, and fully disclosed to the ESRB.
This quote in particular is a great message, especially coming from the president of the ESRB, Patricia Vance:

Manhunt 2’s rating makes it unmistakable that the game is intended for an older audience. The unauthorized hacking into the code of this game doesn’t change that basic fact.

Very, undeniably true.

And I think I owe R* an apology for being so quick to shriek "Hot Coffee." I don't feel like a complete idiot though, because with its record, it was going to be very unlikely that I gave R* the benefit of the doubt.

And I still think they're completely like the Fox News of the videogame industry :P (I need to stop saying things like that if I ever hope to get a internship/job)

Let's all hope this is the last YFG will have to report on Manhunt 2.

Thursday, November 1, 2007

Rockstar -- history repeats itself

Incredible. Manhunt 2 hasn't even been available to the public for 24 hours and shenanigans similar to that beloved episode of "Hot Coffeegate" (see previous post; hit CTRL+F and type "Hot Coffee") are already unfolding.

A hack allows a portion of the edited-out Adults-Only content of Manhunt 2 to become visible. This hack, according to a statement from Rockstar (R*) to GamePolitics, produces an illegal version of the game and is only playable on an unauthorized, modified PSP system.

After doing a minute's research in the Internet, I found all you need to access the hack is a homebrew-enabled PSP (meaning the PSP can play content made by your regular programming genius), and a few initialization files. Kotaku sums this up handily:

The hack, one that the general public will most likely never see, as it requires a disk image of Manhunt 2, software "back up" tool UMDGen and the editing of a pair of initialization files to explicitly turn off the added filter. No one will accidentally stumble upon this hack, unless they went through the above effort or happened to illegally download a modified version of the game.
Although R*'s statement to GamePolitics seemed very apologetic to the general public (unlike when they attempted to just cover-up the infamous Hot Coffee debacle). But still, I'm suspicious that this is yet another silly publicity stunt on their part.

If this hits the mainstream (i.e., an NBC News/Couric and Co. follow-up), it's gonna cause a huge ruckus. HUGE. Like the huge amount that was in Manhunt 2 to begin with huge.

Attorney Jack Thompson has already launched a comment on this on GamePolitics.

Ok, let’s get over the hatred of me. This is a huge news item, whether you agree with me or not. The ESRB made it REALLY clear that if a developer left code in a game that could be unlocked, then that would be a huge violation of ESRB rules.

If the ESRB allowed any code to be left in which could be unlocked, then the ESRB is a goner. That is not an exaggeration. Dennis, you know how serious this is.

1) Getting over the hatred of you is going to take wayyyy more than asking, bub.
2) Huge news item?... ja, it's all over the internets.
3) But yeah, this is probably bad news for ESRB... we may never know if they knew the code was there or not.

Remember: only a portion of the AO-edited-out bits have been found. And so far, Manhunt 2 hacks have only worked on the PSP--the Wii and PS2 versions remain locked. Knowing the devious side of the gaming community though, it may only be a matter of hours until more content is found.

And to R*: way to discredit the already under-fire gaming industry! Seriously, you're Fox News is to journalism, as your games are to the gaming industry!

I no longer feel sorry for you when you have Jack Thompson and a horde of angry parents beating down your door. That is all.
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Remember, as always, YFG is recruiting!

Mainstream media's manhunt of Manhunt 2


On October 30, 2007, I saw it. A preview for Katie Couric's evening newscast with mentions of Manhunt 2. I sunk into the couch a little further. Mainstream media (MSM) coverage of videogames tends to be awkward and painful.

When I watch the news anchors, it seems like they know what they're reading off the teleprompter, but every once in a while, you can catch shimmer of confusion in their eye, as they try to explain a world that often is not easy for non-gamers to understand.

Despite this, Couric's angle on Manhunt 2 is easy to understand and uncomplicated: Manhunt 2 is excessively violent, banned in Britain, but will be on sale in the United States where retailers have been know to sell violent games to minors. The children!! Won't someone PLEASE think of the children!

I have to say, the story wasn't too bad. Then again, it wasn't super-difficult subject content.

The big worry is Manhunt 2 on the Wii, where you wield the Wiimote to command actions like stabbing, and swinging weapons around.

"Unfortunately, it's probably not something that you would want your kids to get a lot of practice on," Mr. Steinberg, a videogame reviewer and author featured in the Manhunt 2 story, said.

I agree. This game is not for kids or the light-of-heart. I think one gamer from the interview summed it up the best.

"The game looks like they made it like this just to make it controversial, just to bring up something because there's really no reason for the amount of violence, the level of violence that was in this game," the gamer said.

This is kind of stunt is not a foreign idea to Rockstar (R*) or TakeTwo. R* published the contoversial Grand Theft Auto games, and not too long ago, got caught up in the Hot Coffee incident, which refers to a mini-game hidden within the code of GTA: San Andreas where the player's character could have sex with his girlfriend. While this game was not too easy to access, and the character's clothes were on the whole time, it caused GTA: SA to be re-rated as Adults-Only by ESRB. R* took the code out in later versions of the game, reducing the rating back to Mature. Some jokingly call this incident "Hot Coffeegate."

While violent games like GTA and Manhunt cause a short-term spike in sales and profits for R*, it tends to hurt the reputation of the rest of the industry. Way to be rude and really watch out for your own industry, guys.

Of course, the coverage on Couric's show also touched on the violent effects of videogames.

"I think we don't know at the moment, but I think this is the sort of game that's most likely to have an affect, games that actually have the players act out the things in a physical way are more likely to have one," Dr. Christopher Lucas, a child psychiatrist from New York University, said.

NBC News Reporter Daniel Seiberg followed up the statement, "Researchers have not found a direct scientific link between playing violent video games and carrying out those acts in real life. But some studies have show children who play certain video games become more aggressive and could become desensitized to violence."

Let it be known to the record that studies reporting such findings typically only study the short-term effects. I've talked to a few professors around campus here, and have been told there are hardly any videogame violence studies that evaluate long-term effects--especially in a way that is reliable and valid.

Regardless, Manhunt 2 is now out in the States. If you don't want it in your house, don't buy it and make sure your kid doesn't get his or her hands on it.

And instead of just decrying Manhunt 2 as a problem, YFG will offer a solution: look into buying other horror, first-person shooter videogames if you don't feel safe having Manhunt 2 in the house.

Resident Evil is easily the most renowned of the genre. Be warned, RE games still carry the Mature (17+) label, but are far less, shall we say, "sadistic" than Manhunt's recent offering. A new installment in the RE series, Umbrella Chronicles, is due out November 13. Resident Evil 4 was recently remade for the Wii as well, and can be found for around $20 now. The first RE game, orginally for the PlayStation1, was recently resurrected for the Nintendo DS as Resident Evil: Deadly Silence and can be found for under $20. And plenty Resident Evil titles are available for the Playstation 2 and GameCube.

Wednesday, October 31, 2007

video game study

-back on track-

I've been away for a while, using my busyness with academics and yoga teacher training as an excuse. I went to speak with one of my journalism profs today, and he asked about my website... and when I told him the news, he gave me the nice plite version of the "get your ass in gear" speech. And then I realized he was right. Boo.

I already wrote 9 stories within a 2.5 hour period today (this celebrated event is called "speed day" in my news-writing class), what's one more, right?

Also, YFG is still recruiting. If you're still interested, shoot me an e-mail.
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I found this study evaluating the positive and negative effects of online and single-player videogames, and the results are ambiguous as ever, claiming gaming's effects to be a "double-edged sword."

However, online, multiplayer gaming seems to have more negative effects than single-player gaming.
Smyth’s research found that online, socially integrated multiplayer games create greater negative consequences (decreased health, well-being, sleep, socialization and academic work) but also garner far greater positive results (greater enjoyment in playing, increased interest in continuing play and a rise in the acquisition of new friendships) than do single-player games.
I don't know, but the "positive results" don't seem to outweigh the "negative" too much.
"Greater enjoyment in playing": cool, a new hobby.
"Increased intrest in continuing playing": awesome, you obviously enjoy this hobby.
"rise in the aquisition of new friendships": Are these friendships offline or online? It's hard to say. You make loads of online friends, which are nice to have and are always there to talk to. You'll most likely make non-online (in-real-life, or IRL) friends, too. The greater a game's popularity, the more likely you are to run into someone IRL and befriend them... not to mention you'll play the game together afterwards.

How are the factors of decreased health, well-being and socialization measured.

The kind of irony with the online world versus real-life is that they're both forms of socialization--just very, very different. Playing online games is all right, but not if you become a hermit. There's a reason my roommate and her friends had once created WoWoW, the widows of World of Warcraft, after their boyfriends began playing.

This study helps reiterate common sense: moderation in all things.
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ick, my writing is sooooo lackluster. sorry guys.

Monday, September 24, 2007

YFG is recruiting

Your Family Games is RECRUITING!

YFG is recruiting! We're looking for writers to help write reviews, previews, news and articles about videogame culture. All you need is a passion for games.

To join please e-mail:
yourfamilygames -at- gmail -dot- com

Read the simple FAQ below to find out more about YFG!

Btw, WTF is YFG?
YFG is an online resource for parents to learn about their child's hobby of videogames. YFG promotes a health understanding of videogames with the goal of helping games from being misunderstood in the public eye and being bashed as brainless, overly-violent filth (because nothing could be farther from the truth).

Okay. What will I have to do?
Writing for YFG is a very minimal commitment. You could easily write for YFG and never ever ever have to meet me in real life. Just contribute what you can, when you can.

So.... do I get paid?
Aside from my undying appreciation for your hard work, no. Sorry.

Do I get free games for writing reviews?
Nope. I wouldn't be able to go to college if that were the case. Just use games from your personal collection (or a friends! :D).

Are you looking for a specific type of writer?
No. You just need to have an interest and appreciation for games. We need reviews for current generation and past generation systems. We could especially use some PC, Xbox, Xbox 360, PSP, and PS3 reviewers though. Any web designing help would also be very welcome.

ESRB Widget

(copyright ESRB 2008)